Defines constants and settings related to the game scene and its behavior. More...
#include "core/DifficultyType.h"
#include "settings_common.h"
Go to the source code of this file.
Typedefs | |
using | Settings::Scene::DifficultyType = Difficulty |
Variables | |
constexpr int | Settings::Scene::BackGround::RandomLine::groundY = 100 |
groundY is the base Y coordinate for background lines. | |
constexpr int | Settings::Scene::BackGround::RandomLine::minLineLength = 4 |
minLineLength specifies the minimum length of background line segments. | |
constexpr int | Settings::Scene::BackGround::RandomLine::maxLineLength = 20 |
maxLineLength specifies the maximum length of background line segments. | |
constexpr float | Settings::Scene::BackGround::RandomLine::phaseMax = 6.28f |
phaseMax is the upper bound of phase values (usually 2π). | |
constexpr float | Settings::Scene::BackGround::RandomLine::oscillationAmplitude = 2.5f |
oscillationAmplitude defines the vertical wave amplitude for lines. | |
constexpr float | Settings::Scene::BackGround::RandomLine::timeFrequency = 4.0f |
timeFrequency defines how fast the wave oscillates. | |
constexpr int | Settings::Scene::BackGround::RandomLine::yOffsetMin = groundY + 1 |
yOffsetMin defines the minimum Y coordinate for drawing line peaks. | |
Defines constants and settings related to the game scene and its behavior.